- "The Mad God ravaged Skara Brae
- It lies in ruins unto this day
- Death is assured to all who dare
- Invade his domain to challenge him there.
- Ancient runes have long foretold
- Of a thief worth thrice his weight in gold
- He moves in shadow across the land
- With the fate of the world in his nimble hand."
(from the c64-packaging of Thief of Fate)
The Thief of Fate is the third and final game in the Bard's Tale series, and markedly different from the previous two in many ways.
Plot[]
Mangar's master, the mad god Tarjan, returned to Skara Brae and has destroyed the city. The few survivors have fled and are living in a refugee camp outside the city walls. The characters have to fight their way through the ruins of Skara Brae, the dungeons below and seven other worlds in order to find the heroes of legend and/or their artefacts so that they can challenge Tarjan himself in an epic battle.
Gameplay[]
Gameplay is basically the same as in the first two games. However, an automap function was added.
Unlike in the first two games, the player can choose the gender of his characters. This, however, has no consequences for the gameplay.
There are two new classes, which are, however, not available to the player from the start.
Environment[]
The Main World:
- The Wilderness
- Refugee Camp
- Scrapwood Tavern
- Shrine
- Cold Peak
- Crystal Spring
- Shadow Rock
- Vale of Lost Warriors
- Sulphur Springs
- Twilight Copse
- Old Dwarf Mine
- The Ruins of Skara Brae
- Review Board
- The Old Man
- Catacombs
- Unterbrae
- Review Board
Other Worlds: The Thief of Fate was perhaps one of the first computer games ever made which had a region for each of earth, ice, nature, technology, etc.
- Arboria - forest and tree-themed
- Valarian
- Tslotha Garnath
- Gelidia - ice-themed
- Lanatir
- Alendar
- White Wizard
- Gray Wizard
- Black Wizard
- Lucencia - flower and color-themed
- Alliria
- Cyanis
- Kinestria - mechanical-themed
- Ferofist
- Urmech
- Tenebrosia - the world of shadows
- Tarmitia - war-themed
- Werra
- Malefia