Overview Edit

On the 30th anniversary of the release of the The Bard's Tale in 2015, the original game's co-designer Brian Fargo announced on Twitter that The Bard's Tale IV is in active development by inXile Entertainment and that it will be crowd-funded.

The abandoned 90s version Edit

The next installment after The Bard's Tale III: Thief of Fate was never released. In 1992, there were rumours that Electronic Arts had been working on The Bard's Tale IV for two years already. The German computer game magazine Powerplay printed a preview article which included an interview with project manager Rick Lucas. According to Lucas, the game was going to be the largest RPG ever. They were thinking about producing it in two parts, similar to Origin's Ultima VII. Lucas talked also about the expansion of the Bard's Tale merchandise in form of novelisations, comic books and board games.

While the earlier games presented the surroundings in 3D in a small frame, only the dungeons of The Bard's Tale IV were to keep this design. The outside world was to be presented as a bird's-eye view, perhaps similar to Ultima VI and Ultima VII. The fights, however, were planned as 2D scenes.

Sources Edit

  • "Bard's Tale 4", in: Powerplay 9/1992, pp. 22-23.

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