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Items[1]Edit

WeaponsEdit

  • Magical weapon bonuses (e.g., Spectre Mace's 3d8+5) increase the damage done. However, unlike legacy D&D magical pluses, they do NOT increase the chance to hit.
  • Damage is "flattened" before rolling, in an arguably buggy fashion. Given a die roll of xdy, a value between 0 and x*y is rolled. If the value is lower than x, add x. This creates an effect where, unlike real dice, there is a tendency towards rolling lower values, which becomes exaggerated as the number of dice gets higher and the die size gets lower. A Thief Dagger, for example, has a 10 in 21 (48%) chance of rolling between 5 and 9, and an 11 in 21 (52%) chance to roll a value between 10 and 20. (Note: not all random numbers are generated in this fashion, but all weapons and most spells use this method; other random numbers in the game use a traditional die roll process.)
Name Damage Cost AC Special Classes Location
Broadsword 2d4 80 Wa, Pa, Ba, Hu
Short Sword 1d8 30 Wa, Pa, Ro, Ba, Hu
Dagger 1d4 20 All
War Axe 2d4 70 Wa, Pa, Ba, Hu
Halbard 1d16 200 Wa, Pa, Hu, Mo
Mace 1d8 60 Wa, Pa, Ro, Ba, Hu, Mo
Staff 1d8 20 All
Mthr Sword 2d4+1 300 Wa, Pa, Ro, Ba, Hu
Bardsword 2d8+1 700 Unl. Bard Songs Ba S3
Mthr Dagger 1d4+1 200 All
Mthr Axe 2d4+1 300 Wa, Pa, Ba, Hu, Mo
Mthr Mace 1d8 300 Wa, Pa, Ro, Ba, Hu, Mo
Kael's Axe 5d4+2 600 Poison Wa, Pa, Ba, Hu
Blood Axe 6d4+2 700 Hu
Dayblade 3d8+1 400 MAFL Wa, Pa, Ba, Hu, Co, Ma, So
Shield Staff 1d16+1 1,000 2 Wa, Pa, Hu, Co, Ma, So, Wi
Hawkblade 3d8 600 Wa, Pa, Ba, Hu
Admt Sword 2d4+2 500 Wa, Pa, Ba, Hu
Admt Dagger 1d4+2 300 All
Admt Mace 1d8+2 400 Wa, Pa, Ro, Ba, Hu
Broom 1d4+2 600 MALE Co, Ma, So, Wi
Pureblade 2d16 600 FLAN Pa
Mage Staff 3d8 5,000 2 +1 MP Regen Co, Ma, So, Wi MT1
War Staff 4d8 6,000 Wa, Ro, Ba, Hu, Co, Ma, So, Wi MT1
Thief Dagger 5d4 1,100 Increases chance to hide Ro KT
Soul Mace 2d8+1 1,500 Possession Hu, Wi
Wither Staff 3d4+2 4,000 Old Ro, Hu, Mo Wi
Sorcerstaff 3d4+3 8,000 2 DIIL Co, Ma, So, Wi MT2
Sword of Pak 3d8+2 3,000 LESU Wa, Hu
Dmnd Sword 2d4+3 1,200 Wa, Pa, Hu
Dmnd Dagger 1d4+3 800 Wa, Pa, Ro, Ba, Wi
Conjurstaff 3d4+2 8,000 Halves spell costs (equip not necessary) Co, Ma, So, Wi
Arc's Hammer 4d8+1 4,000 LERE Wa, Pa, Ba, Hu
Staff of Lor 5d4+1 9,000 REST/Insanity Co, Ma, So
Powerstaff 3d8+1 12,000 WAST Co, Ma, So, Wi
Mournblade 2d16+1 4,000 Level drain Hu
Spectre Mace 3d8+5 20,000 Level drain Wa, Hu, Wi
Troll Staff 4d4+4 100,000 +1 HP Regen Wa, Ro, Ba, Hu, Co, Ma, So, Wi MT4
Crystal Sword 2d16+1 500 Wa, Pa, Ba, Hu
Stoneblade 3d8+1 70,000 Stone Wa, Hu
Death Dagger 3d4+3 60,000 Critical Wa, Ro, Ba, Hu, Mo Wi
Spectre Snare 4d16+1 200,000 8 SPBI/Critical Wa, Ba, Hu, Wi MT5

Other ItemsEdit

Single use items: Torch, Lamp, figurines, Old Man, and all Limited use items (Including Magic Weapons, Armors, etc) : 1/64th chance of expiration each time used[2]

ReferencesEdit

  1. The Adventurer's Guild : Developer's Heaven : Item & Monster Specs : Items
  2. The Adventurer's Guild : Developer's Heaven : CBM64 Bard's Tale 1 Disassembly


ArmorsEdit

                                                    

Name Cost AC Classes Location
Robes 40 1 All SB
Leather Armor 70 2 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Chain Mail 150 3 Wa, Pa, Ba, Hu
Scale Armor 300 4 Wa, Pa, Ba, Hu
Mthr Chain 500 4 Wa, Pa, Ba, Hu
Bracers[6] 600 4 All S3
Plate Armor 700 5 Wa, Pa SB
Admt Chain 800 5 Wa, Pa, Ba, Hu
Mthr Scale 900 5 Wa, Pa, Ba, Hu, Co, Ma, So S3
Bracers[4] 1,000 6 Ro, Ba, Hu, Mo, Co, Ma, So, Wi MT1
Admt Scale 1,200 6 Wa, Pa MT1, HC3
Admt Plate 1,600 7 Wa MT1-4
Mthr Plate 2,000 6 Wa, Pa
Dmnd Plate 4,000 8 Wa MT4

ShieldsEdit

Name Cost AC Special Classes Location
Buckler 40 1 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Tower Shield 100 2 Wa, Pa, Ba, Hu SB
Mthr Shield 400 3 Wa, Pa, Ro, Ba, Hu, Mo S3, Ca1
Admt Shield 500 4 Wa, Pa, Ba, Hu MT1
Luckshield 800 2 Hide in shadows succeds 100% All
Dmnd Shield 1,000 5 Wa MT2,3
Arcshield 2,000 3 STFL Wa, Pa, Ro, Ba, Hu, Mo KT, MT1
Pure Shield 2,000 5 Pa KT,MT1
Ybarrashield 10,000 3 YMCA Wa, Pa, Ba Ca2
Dragonshield 15,000 3 Freezes group for 53-67 dmg Wa, Pa, Hu MT2

HelmetsEdit

                                                      

Name

Cost AC Special Class Location
Helm 50 1 Wa, Pa, Ba, Hu SB
Mthr Helm 300 2 Wa, Pa, Ro, Ba, Hu S3, Ca3
Admt Helm 400 3 Wa, Pa, Ba, Hu MT1
Dmnd Helm 1,100 4 Wa, Pa MT2-5
Lorehelm 8,000 2 SOSI Wa, Pa, Ba, Wi MT4-5
Travelhelm 10,000 3 APAR Wa, Pa, Ba, Hu
Spirithelm 50,000 3 LESU Wa, Hu MT4

GlovesEdit

Name Cost AC Classes Location
Gauntlets 40 1 Wa, Pa, Hu SB, Ca3
Leather Gloves 80 1 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Mthr Gloves 400 2 Wa, Pa, Ro, Ba, Hu, Wi S3
Admt Gloves 500 3 Wa, Pa, Ba, Hu KT
Wargloves 3,000 5 Wa, Pa, Ba MT2,3

InstrumentsEdit

Name Cost Special Location
Flute 130 SB
Harp 130 SB, Ca3
Mandolin 130 SB, Ca3
Lak's Lyre 1,000 Unlimited Bardsongs S3, Ca1-3
Fire Horn 1,200 33-46 Group Dmg Ca1-3
Fin's Flute 1,300 +2 AC
Heal Harp 7,000 WOHL
Galt's Flute 10,000 INWO MT1-3
Frost Horn 12,000 52-59 Group Dmg MT1,3
Flame Horn 20,000 86-101 Group Dmg MT4
Truthdrum 20,000 DIIL MT4-5
Spiritdrum 30,000 LESU MT5
Pipes of Pan 30,000 +2 AC/GRRE MT4

WandsEdit

Name Cost AC Special Location
Exorwand 1,000 0 DISP
Lightwand 1,000 0 MAFL S3
*Wizwand 12,000 2 PRSU MT
Dragonwand 14,000 1 42-43 Group Dmg MT2,3,5
Ogrewand 30,000 1 INOG MT5

*Only Spellcasters can wield wands, Wizwand is Wizard's only.

RingsEdit

Name Cost Special Classes Location
Dork Ring 100 - All MT1
Shield Ring 700 +2 AC All Ca2-3
Ring of Power 40,000 MIBL

Co, Ma, So, Wi

MT4
Deathring 60,000 +1 AC, ANDE Hu, Co, Ma, So, Wi MT4
Troll Ring 80,000 +1HP regen All MT

FigurinesEdit

Name Cost Summons Location
Golem Fgn 300 Golem MT2,4
Ogre Fgn 300 INOG Ca3
Giant Fgn 400 War Giant MT1
Samurai Fgn 500 Samurai S3
Titan Fgn 600 Titan MT2
Dragon Fgn 800 Dragon
Mage Fgn 1,000 Master wizard MT4-5
Old Man Fgn 1,000 Old Man
Lich Fgn 1,200 Lich
Mongo Fgn 1,500 Mongo
Thor Fgn 2,000 Thor MT4

Fgn's can be equipped by all classes, however, they have no AC.

Misc. ItemsEdit

Name Cost AC Special Classes Location
Torch 5 0 Light All SB
Lamp 15 0 Longer duration than Torch All SB
Elf Cloak 500 2 Wa, Pa, Ro, Ba, Wi KT1, MT1, Ca2
Ali's Carpet 800 2 MALE Ro, Mo, Co, Ma, So, Wi
Silver Circle 1,000 1 All
Silver Square 1,000 1 All
Silver Triangle 1,000 1 All
Magic Mouth 1,200 0 AREN
Master Key 1,200 0 Opens all gates in Skara Brae
Speedboots 2,000 1 Aids party in fleeing Ba, Mo, So, Wi ... ?
Kiel's Compass 6,000 0 SCSI
Arc's Eye 10,000 0 SOSI Wi, So ...? MT4
Dag Stone 10,000 0 LERE Pa ... ? MT4
Eye 50,000 0 activates Tarjan's statue; defeating Tarjan teleports to Kylearen's Tower All
Onyx Key 100,000 0 access to Mangar's tower All

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