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Items[1]

Key / Legend

The following abbreviations are used for locations:

  • SB - Skara Brae
  • S# - Sewer level #
  • Ca# - Catacombs level #
  • HC - Harkyn's Castle
  • KT - Kylearan's Tower
  • MT - Mangar's Tower

Weapons[]

  • Magical weapon bonuses (e.g., Spectre Mace's 3d8+5) increase the damage done. However, unlike legacy D&D magical pluses, they do not increase the chance to hit.
  • Damage is "flattened" before rolling, in an arguably buggy fashion. Given a die roll of xdy, a value between 0 and x*y is rolled. If the value is lower than x, add x. This creates an effect where, unlike real dice, there is a tendency towards rolling lower values, which becomes exaggerated as the number of dice gets higher and the die size gets lower. A Thief Dagger, for example, has a 10 in 21 (48%) chance of rolling between 5 and 9, and an 11 in 21 (52%) chance to roll a value between 10 and 20. (Note: not all random numbers are generated in this fashion, but all weapons and most spells use this method; other random numbers in the game use a traditional die roll process.)
Name Cost Dice Dmg. Special Classes Location
Dagger 20 1d4 2 10: All
Mthr Dagger 200 1d4+1 3 10: All Ca1 S1
Staff 20 1d8 4 10: All
Short Sword 30 1d8 4 5: Wa Pa Ba Hu Ro
Mace 60 1d8 4 6: Wa Ro Ba Hu Mo Pa
War Axe 70 2d4 4 4: Wa Pa Ba Hu
Broadsword 80 2d4 4 4: Wa Pa Ba Hu
Admt Dagger 300 1d4+2 4 10: All
Mthr Mace 300 1d8 4 6: Wa Ro Ba Hu Mo Pa Ca1
Mthr Axe 300 2d4+1 5 5: Wa Pa Ba Hu Mo
Mthr Sword 300 2d4+1 5 5: Wa Pa Ba Hu Ro S1
Dmnd Dagger 800 1d4+3 5 5: Wa Pa Ba Ro Wi
Admt Mace 400 1d8+2 6 5: Wa Pa Ba Hu Ro
Admt Sword 500 2d4+2 6 4: Wa Pa Ba Hu
Dmnd Sword 1200 2d4+3 7 3: Wa Pa Hu
Halbard 200 1d16 8 4: Wa Pa Hu Mo
Hawkblade 600 3d8 12 4: Wa Pa Ba Hu
Blood Axe 700 6d4+2 14 1: Hu Ca2
War Staff 6000 4d8 16 8: Wa Ro Ba Hu Co Ma So Wi MT1
Crystal Sword 500 2d16+1 17 4: Wa Pa Ba Hu
Name Cost Dice Dmg. Special Classes Location
Dayblade 400 3d8+1 13 MAFL 7: Wa Pa Hu Co Ma So Ba Ca2
Pureblade 600 2d16 16 FLAN 1: Pa
Kael's Axe 600 5d4+2 12 Poison 4: Wa Pa Ba Hu
Broom 600 1d4+2 4 MALE 4: Co Ma So Wi
Bardsword 700 2d8+1 9 Unl. Bard Songs 1: Ba S3,Ca1
Shield Staff 1000 1d16+1 9 AC+2 7: Wa Pa Hu Co Ma So Wi
Thief Dagger 1100 5d4 10 Increases chance to hide 1: Ro KT
Soul Mace 1500 2d8+1 9 Possession 2: Hu Wi
Sword of Pak 3000 3d8+2 14 LESU 2: Wa Hu
Mournblade 4000 2d16+1 17 Level drain 1: Hu
Arc's Hammer 4000 4d8+1 17 LERE 4: Wa Pa Ba Hu
Wither Staff 4000 3d4+2 8 Old 4: Ro Hu Mo Wi
Mage Staff 5000 3d8 12 AC+2 ; regen MP+1 4: Co Ma So Wi MT1
Sorcerstaff 8000 3d4+3 9 AC+2 ; DIIL 4: Co Ma So Wi MT2
Conjurstaff 8000 3d4+2 8 Halves spell costs
(also unequipped)
4: Co Ma So Wi
Staff of Lor 9000 5d4+1 11 REST ; Insanity 3: Co Ma So
Powerstaff 12000 3d8+1 13 WAST 4: Co Ma So Wi
Spectre Mace 20000 3d8+5 17 Level drain 3: Wa Hu Wi
Death Dagger 60000 3d4+3 9 Critical 6: Wa Ro Ba Hu Mo Wi
Stoneblade 70000 3d8+1 13 Stone 2: Wa Hu
Troll Staff 100000 4d4+4 12 Regen HP+1 8: Wa Ro Ba Hu Co Ma So Wi MT4
Spectre Snare 200000 4d16+1 33 AC+8 ; SPBI ; Critical 4: Wa Ba Hu Wi MT5

Armor[]

Body armor[]

Name Cost AC Classes Location
Robes 40 1 All SB
Leather Armor 70 2 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Chain Mail 150 3 Wa, Pa, Ba, Hu SB
Scale Armor 300 4 Wa, Pa, Ba, Hu SB
Mthr Chain 500 4 Wa, Pa, Ba, Hu Ca1 S2
Bracers[6] 600 4 All S3
Plate Armor 700 5 Wa, Pa SB
Admt Chain 800 5 Wa, Pa, Ba, Hu
Mthr Scale 900 5 Wa, Pa, Ba, Hu, Co, Ma, So S3
Bracers[4] 1,000 6 Ro, Ba, Hu, Mo, Co, Ma, So, Wi KT, MT1
Admt Scale 1,200 6 Wa, Pa MT1, HC3
Admt Plate 1,600 7 Wa MT1-4
Mthr Plate 2,000 6 Wa, Pa Ca1
Dmnd Plate 4,000 8 Wa MT2, MT4

Shields[]

Name Cost AC Special Classes Location
Buckler 40 1 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Tower Shield 100 2 Wa, Pa, Ba, Hu SB
Mthr Shield 400 3 Wa, Pa, Ro, Ba, Hu, Mo S3, Ca1
Admt Shield 500 4 Wa, Pa, Ba, Hu MT1
Luckshield 800 2 Hide in shadows succeds 100% All MT1
Dmnd Shield 1,000 5 Wa MT2,3
Arcshield 2,000 3 STFL Wa, Pa, Ro, Ba, Hu, Mo KT, MT1
Pure Shield 2,000 5 Pa KT,MT1
Ybarrashield 10,000 3 YMCA Wa, Pa, Ba Ca2,MT4
Dragonshield 15,000 3 Freezes group for 53-67 dmg Wa, Pa, Hu MT2

Helmets[]

Name

Cost AC Special Class Location
Helm 50 1 Wa, Pa, Ba, Hu SB
Mthr Helm 300 2 Wa, Pa, Ro, Ba, Hu S3, Ca3
Admt Helm 400 3 Wa, Pa, Ba, Hu MT1
Dmnd Helm 1,100 4 Wa, Pa MT2-5
Lorehelm 8,000 2 SOSI Wa, Pa, Ba, Wi MT4-5
Travelhelm 10,000 3 APAR Wa, Pa, Ba, Hu
Spirithelm 50,000 3 LESU Wa, Hu MT4

Gloves[]

Name Cost AC Classes Location
Gauntlets 40 1 Wa, Pa, Hu SB, Ca3
Leather Gloves 80 1 Wa, Pa, Ro, Ba, Hu, Mo, Wi SB
Mthr Gloves 400 2 Wa, Pa, Ro, Ba, Hu, Wi S3
Admt Gloves 500 3 Wa, Pa, Ba, Hu KT
Wargloves 3,000 5 Wa, Pa, Ba MT2,3

Instruments[]

Name Cost Special Location
Flute 130 SB
Harp 130 SB, Ca3
Mandolin 130 SB, Ca3
Lak's Lyre 1,000 Unlimited Bardsongs S3, Ca1-3
Fire Horn 1,200 33-46 Group Dmg Ca1-3
Fin's Flute 1,300 +2 AC
Heal Harp 7,000 WOHL
Galt's Flute 10,000 INWO MT1-3
Frost Horn 12,000 52-59 Group Dmg MT1,3
Flame Horn 20,000 86-101 Group Dmg MT4
Truthdrum 20,000 DIIL MT4-5
Spiritdrum 30,000 LESU MT5
Pipes of Pan 30,000 +2 AC/GRRE MT4

Wands[]

Name Cost AC Special Location
Exorwand 1,000 0 DISP
Lightwand 1,000 0 MAFL S3,Ca1
*Wizwand 12,000 2 PRSU MT
Dragonwand 14,000 1 42-43 Group Dmg MT2,3,5
Ogrewand 30,000 1 INOG MT5

*Only Spellcasters can wield wands, Wizwand is Wizard's only.

Rings[]

Name Cost Special Classes Location
Dork Ring 100 - All MT1
Shield Ring 700 +2 AC All Ca2-3
Ring of Power 40,000 MIBL

Co, Ma, So, Wi

MT4
Deathring 60,000 +1 AC, ANDE Hu, Co, Ma, So, Wi MT4
Troll Ring 80,000 +1HP regen All MT

Other Items[]

Single use items: Torch, Lamp, figurines, Old Man, and all Limited use items (Including Magic Weapons, Armors, etc) : 1/64th chance of expiration each time used[2] only refers to items with a function code of < 0x30, these are multiple use items like fire horn etc. Single use items always expire after the first use!

Figurines[]

Name Cost Summons Location
Golem Fgn 300 Golem MT2,4
Ogre Fgn 300 INOG Ca3
Giant Fgn 400 War Giant MT1
Samurai Fgn 500 Samurai S3
Titan Fgn 600 Titan MT2
Dragon Fgn 800 Dragon
Mage Fgn 1,000 Master wizard MT4-5
Old Man Fgn 1,000 Old Man
Lich Fgn 1,200 Lich
Mongo Fgn 1,500 Mongo
Thor Fgn 2,000 Thor MT4

Fgn's can be equipped by all classes, however, they have no AC.

Misc. Items[]

Name Cost AC Special Classes Location
Torch 5 0 Light All SB
Lamp 15 0 Longer duration than Torch All SB
Elf Cloak 500 2 Wa, Pa, Ro, Ba, Wi KT1, MT1, Ca2
Ali's Carpet 800 2 MALE Ro, Mo, Co, Ma, So, Wi
Silver Circle 1,000 1 All
Silver Square 1,000 1 All
Silver Triangle 1,000 1 All
Magic Mouth 1,200 0 AREN
Master Key 1,200 0 Opens all gates in Skara Brae MT
Speedboots 2,000 1 Aids party in fleeing Ba, Mo, So, Wi ... ?
Kiel's Compass 6,000 0 SCSI
Arc's Eye 10,000 0 SOSI Wi, So ...? MT4
Dag Stone 10,000 0 LERE Pa ... ? MT4
Eye 50,000 0 activates Tarjan's statue; defeating Tarjan teleports to Kylearen's Tower All
Onyx Key 100,000 0 access to Mangar's tower All KT

References[]

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