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Sorcerer's Illusionary MagicEdit

Magic Level 1: Character level 1 and up

Spell MP Mode Effects
Image of Terror 1 War Causes one enemy to run away.
Scry Site 2 Reg Tells spell caster's site in maze.
Battle Skill 3 War Increases one party member's fighting skill.


Magic Level 2: Character level 2 and up

Spell MP Mode Effects
Instant Wolf 3 War, Reg Adds an illusionary 'Wolf' as a party member.
Mind Darts 3 War Damages a group of enemies with spritual power.


Magic Level 3: Character level 4 and up

Spell MP Mode Effects
Wind Warrior 5 War, Reg Adds an illusionary 'Warrior' as party member.
Disbelieve 7 War Relieves member possessed by 'Doppler/Mimic'
Sorcerer Sight 5 Reg Have heightened awareness.
Invincible 3 War Gives party member great attack/defensive power, but losses HP when spell/combat ends.


Magic Level 4: Character level 8 and up

Spell MP Mode Effects
Instant Ogre 10 War, Reg Adds an illusionary 'Ogre' as a party member.
Magic Water 6 War Damages a group of undead monsters.
Mind Blade 6 War Knocks down one monster.
Rejuvination 10 Reg Treatment for OLD age. (also heals some HP)




Magic Level 5: Character level 14 and up

Spell MP Mode Effects
Wind Giant 18 War, Reg Adds an illusionary 'Giant' as a party member.
Image of Hate 12 War Creates an internal fight among enemies.
Dispossess 12 Reg Cure for 'Possession' (POSS)




Magic Level 6: Character level 20 and up

Spell MP Mode Effects
Mind Storm 18 War Uses spiritual wave to damage one enemy group.
Beyond Life 30 Reg Bring back to life.


Magic Level 7: Character level 26 and up

Spell MP Mode Effects
Wind Dragon 28 War, Reg Adds a phantom dragon as a party member.
Demon Strike 38 War Knock down all enemies.
Inspect 16 Reg

Discover and remove Doppler/Mimic from member

Wizard's MagicEdit

Magic Level 1: Character level 1 and up

Spell MP Mode Effects
Mage Flame 2 Reg Creates light.
Arc Fire 3 War Damage one enemy with fire.
Gleam 2 War Blinds a group of enemies.


Magic Level 2: Character level 2 and up

Spell MP Mode Effects
Word of Healing 4 War, Reg Restore a party member's HP. (about 20 HP)
Mage Blade 3 War Triples physical attack power with magic sword.
Corrosion 4 War Halves the defensive power of a group of enemies.


Magic Level 3: Character level 4 and up

Spell MP Mode Effects
Trap Zap 3 Reg Finds and destroys (treasure) traps.
Lesser Reveal 4 Reg Creates light, see hidden doors.
Starflare 6 War Damage one enemy group with fire.
Flesh Restore 7 Reg Cures poison and restores HP for one party member (about 40 HP)


Magic Level 4: Character level 8 and up

Spell MP Mode Effects
Animated Sword 9 War, Reg Adds 'Dark Sword' as a member.
Emit Flare 12 War Damage one enemy by fire (about 40 HP)
Create Figurine 11 War One enemy becomes a figurine; added to inventory after battle. (See Monster List to see which enemies can be turned into figurines.)
Armor Collapse 9 War Lowers a group of enemie's defensive power to 1/4.



Magic Level 5: Character level 14 and up

Spell MP Mode Effects
Arc Blizzart 22 War Damage one group of enemy by Ice.
Flesh Anew 12 War, Reg Restores parties HP. (about 150 HP)
Arcyne's Magestar 10 War Blinds all enemies.



Magic Level 6: Character level 20 and up

Spell MP Mode Effects
Stone to Flesh 18 War, Reg Cure for members who are STON.
Quake Call 5 War Can instantly kill all enemies, hurt the party, or do nothing.
Greater Revelation 15 Reg Create long light. Hidden doors are visible.


Magic Level 7: Character level 26 and up

Spell MP Mode Effects
Dragon Breath 32 War Major damage to all enemies (about 200 HP)
Restoration 28 Reg Complete recovery of all party members HP.

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