FANDOM


Baron Harkyn's Castle is located in the northwestern corner of Skara Brae. It is guarded by several guardian statues.

The Castle contains several items of interest, including the Silver Square, the largest predestined battle in the entire game, the Crystal Sword, and finally, the means to enter Kylearan's Amber Tower without a Masterkey.

It is interesting to note that the first and third floors of the dungeon are completely open to APAR spells (you can only APAR out of Level 2). Therefore, a party including a spellcaster capable of casting Apport Arcane can completely bypass the obstacles within the castle, teleporting directly to the statue of Tarjan (and therefore teleporting to Kylearan's Tower).

To port directly to the Statue of Tarjan, cast APAR immediately upon entering the castle. Go Up +2, East +21, and North +1. After you beat the Statue of the Mad God, you get teleported to Kylearan's Tower. If you're simply looking to grind experience points (57,933 per fight!), teleport to the fight with four groups of x99 Berserkers instead: that's Up +2, East +12, and North +5. Cast a couple of MIBL spells, then port back to the entry stairs: rinse and repeat as necessary!


Level 1Edit

The entrance corridor leads into a great hall which has two doors each to the North and to the South. At the wall opposite the entrance is Baron Harkyn's throne. Be careful, though, as the middle of the great hall is riddled with traps.

Each door from the great hall is guarded by a Golem.

One of the doors eventually lads to a a long corridor of traps and darkness zones at the end of which the Jabberwock awaits the party. That unique monster is guarding the Crystal Sword.

There is a trap just before the steps that lead to the throne. The secret door behind the throne can only be revealed when a bard sits on the throne. The area accessible behind this door, however, can also be reached by use of the Phase Door spell (PHDO) on other parts of the level, so a bard is not strictly necessary if the party has an 11th level magician.  Level 1 also allows teleporting in, out, and within the level via the APAR spell.

The area beyond the secret door are the private quarters of the baronial family, among them the "Royal Bedroom". They are guarded by the Captain of the Royal Guard whom the party has to kill.

Level 1 MonstersEdit

You'll notice that most of the monsters are familiar from the lower levels of The Catacombs, with the addition of the aforementioned Golems and the Jabberwock. Beware the Jabberwock's shock-breath group attack; also, the Blue Dragons of the Catacombs are back as well!  Finally, there are six Berserkers in the Guard Room; after defeating them, every party member with an open inventory slot will get a set of Robes.  If you make your party members wear the Robes, they'll be disguised as the staff, and thus avoid random encounters!

This floor is mostly significant because it contains the Crystal Sword you'll need to defeat the Crystal Golem in Kylearan's Tower.  Once you've gotten the sword, there's really no reason to hang around on the first floor of Harkyn's Castle: the upgraded loot and tougher fights are upstairs!


BEAST

CONSTRUCT

HUMANOID

MONSTROUS HUMANOID

UNDEAD

  • Wight-Type
  • Zombie-Type
    • Zombie - 512 EXP
    • Doppleganger - 1,792 EXP - Can Jump Into Empty Party Slot & Mimic a Character!

Level 1 Notable DropsEdit

ARMOR

OTHER

WEAPON


Level 2Edit

Level 2 is a bit more restricted than Level 1. You may APAR out of Level 2, but not in, or within. The fastest way to get to Level 2 is to turn facing south immediately upon entering the castle and casting PHDO on the wall, then walking south a short distance to the stairs up.  

This floor represents your first significant step up from the monster types you are familiar with from the lower levels of the Catacombs.  Beware: there are multiple HP leech squares, as well as a few zones of Darkness! and one Anti-Magic square to worry about.  Fortunately, the drops get better, too: be sure to replace some of your old Mithril gear with Adamant!

Level 2 MonstersEdit

BEAST

CONSTRUCT

HUMANOID

MONSTROUS HUMANOID

UNDEAD

  • Lurker-Type
  • Seeker-Type
  • Wight-Type
    • Ghoul - 2,304 EXP - Wither Strike!
  • Wraith-Type
    • Wraith - 2,560 EXP - Insanity Attack!
  • Zombie-Type
    • Doppleganger - 1,792 EXP - Can Jump Into Empty Party Slot & Mimic a Character!


Level 2 Notable DropsEdit

Armor

Other

Weapons


Level 3Edit

Level 3 is open for teleporting, like Level 1: you may APAR in, out, and within the level. This level contains the infamous fight with the Barbarian Hordes of Baron Harkyn, as well as the Statue of the Mad God, your route to Kylearan's Amber Tower if you picked up the Eye off of King Aildrek on Level 3 of The Catacombs. It is strongly advised to have two Archmages and a very resilient front line before heading to Kylearan's Tower, so take advantage of the fight with the Berserkers to level up your characters before going!

Level 3 MonstersEdit

BEAST

  • Hydra-Type
  • Spider-Type
    • Spinner - 1,792 EXP - Poison Attack!

CONSTRUCT

HUMANOID


MONSTROUS HUMANOID

UNDEAD

  • Lurker-Type
    • Lurker - 2,560 EXP
  • Wraith-Type
    • Wraith - 2,560 EXP - Insanity Attack!

Level 3 Notable DropsEdit

Armor

Other

Weapons

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.