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Bard's Tale 1 Edit

Song Name Combat Effect Non-Combat Effect Notes
Falkentyne's Fury Increase Damage a
The Seeker's Ballad Increase Chance to Hit Light ab
Wayland's Watch c
Badh'r Kilnfest Heal Party Heal Bard
The Traveller's Tune Increase Armor Class ab
Lucklaran Increase Magic Resist Less Trap Damage d

Notes:

a) Stacks - Playing it multiple times increases effectiveness. (May be version specific - The Traveller's Tune does not stack on the Amiga version, for instance.)
b) Scales - Playing it in deeper levels of the dungeons increases effectiveness.
c) Not implemented in the IBM PC version.  This song does nothing.  Probably a bug.
d) Only affects the monster in the special slot.  Probably a bug.


1. FALKENTYNE'S FURY

This tune increases the damage your party will do in combat, by driving them into a berserker rage.

2. THE SEEKER'S BALLAD

This song will produce light when exploring, and during combat it will increase the party's chance of hitting a foe with a weapon.

3. WAYLAND'S WATCH

This song will soothe your savage foes, making them do less damage in combat.

4. BADH'R KILNFEST

This is an ancient Elven melody, which will heal the Bard's wounds during traveling, and heal the party's wounds during combat.

5. THE TRAVELLER'S TUNE

This melody makes the members of your party more dexterous and agile, and thus more difficult to hit.

6. LUCKLARAN

This song sets up a partial "anti-magic" field, which gives party members some increased protection against spell casting.

Bard's Tale 2 Edit

Song Name Combat Effect Non-Combat Effect Notes
The Archer's Tune
Spellsong
Sanctuary Score
The Melee March
Zanduvar Carack
Rhyme of Duotime
Watchwood Melody

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